Welcome to Forever Skies Feature Upvote | Here's where we consider your content ideas! 💡

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and the likeliness of it being added.

476 votes

New tower type - refueling station.

Comes in two variants: 1. Small with hand-operated deck extractors and a production unit to craft synthetic fuel. Located at the altitude accessible in early stages ...
Suggested by: [UA]Ramiel (23 Apr, '24) Upvoted: 13 Apr Comments: 5
56 votes

A very chill POI for Airship Customization: Hangar

I'd like to see a POI that is covered from the elements (think like a big dome over the top) with a landing pad inside. Doesn't have to have any actual lootables or ...
Suggested by: UnknownStory (23 Sep, '24) Upvoted: 13 Apr Comments: 2
136 votes

Workshop, Mods, Custom Maps/Locations, Map editor

The ability to add custom points of interest, or modded maps, or any custom content and to be able to easily download it from the Steam workshop. The ability to be ...
Suggested by: Mayor (30 Apr, '24) Upvoted: 26 Jan Comments: 4
87 votes

floating baloon city

Love the game so fare, nice with the explore under the dust but what about explore things higher up? had some ideas under: Explore more content the higher you get ...
Suggested by: D!mS [PW] (21 Sep, '24) Upvoted: 05 Jan Comments: 3
114 votes

Airship Building Platforms on Mountains

Adding large open platforms on mountain tops would give players a larger area to help ease building their airships/completely remodeling them, these platforms can be ...
Suggested by: Lornian (26 Sep, '24) Upvoted: 05 Jan Comments: 1
3 votes

biomedical station

Could you add a new type of station that has a medical trading station that accepts and sell medical items? Since the med kits are made from plants it would make ...
Suggested by: Gorgovan (03 Oct, '25) Upvoted: 01 Jan Comments: 0
3 votes

Alternative Aerial Threats / Scrapwings

1. Similar to how there is an announcement about a leviathan being nearby? There will be an announcement about a "Scrapwing Swarm" which will get an indicator on ...
Suggested by: Ablewind (01 Dec, '25) Upvoted: 30 Dec, '25 Comments: 0
4 votes

Fewer Landing Pods?

The landing pods arrive thick and fast. Combine this with the fact that their landing area is always the same, and they cease to feel even remotely special. And ...
Suggested by: Forra (23 Apr, '25) Upvoted: 21 Dec, '25 Comments: 2
3 votes

New Story Line Option

1. The player wakes up in a stasis pod by the AI. As you are fixing up your beginner ship, the AI explains what happened to you. You and several others decided to go ...
Suggested by: N7Shepard217 (30 Jun, '25) Upvoted: 20 Dec, '25 Comments: 0
4 votes

Lethal Hollowed out mountain City , Residential enclave

An alternative , or additional suggestion for expansion of the game (Could link in my suggestions for new Lethal Underdust location) This could go some way to ...
Suggested by: draughtman (10 Jun, '25) Upvoted: 20 Dec, '25 Comments: 0
5 votes

Temperature

Certain areas should be cold or hot making progression a little harder but make stuff that can be crafted through normal crafting system, like a implement for the ...
Suggested by: CP (24 May, '25) Upvoted: 02 Dec, '25 Comments: 0
2 votes

Hub station

Could you add a massive hub station that has all the trade/printer stations? Could it also have a massive landing area to land the zepplin to work on? Also with a ...
Suggested by: Gorgovan (03 Oct, '25) Upvoted: 24 Nov, '25 Comments: 0
13 votes

Change ? Radar Icons Based On Unlocked Equipment

When starting a new game, all the non-story towers are basically locked behind some kind of equipment necessary to get to the scannable objects in the towers. For ...
Suggested by: Rider of Dark (16 Sep, '24) Upvoted: 21 Nov, '25 Comments: 1
41 votes

Ideas for new Tower / Underdust locations. pop more suggestions in the comments, 'cause why not.

(Sorry Far From Home Team, I thought it would be best to keep this one in one post :) > UnderDust Suggestion - Airship shipyard ruins. Humanity would of at least ...
Suggested by: JaylhUltra2 (24 Apr, '24) Upvoted: 20 Oct, '25 Comments: 6
11 votes

More items in containers

There are a lot of drawers and lockers around but there is rarely ever loot in them. So more the half the time opening them feels pointless. Game Data: Build ...
Suggested by: Drifter (02 Mar, '25) Upvoted: 10 Jun, '25 Comments: 0
5 votes

Potential idea for World building/Lore/new island and loot potential.

.i was thinking if there were humans still on the planet i feel thay would try to research the large bugs and Mayby capture some for study/dicetion. So maybe if ...
Suggested by: VenerableG4mer (02 May, '25) Upvoted: 03 Jun, '25 Comments: 0
3 votes

Adding a tech item to inventory, expands knowledge with all known locations even if not visited.

So a minor one but I found it a bit world "breaking" for me. Not sure when it was added but when picking up certain items ( elements, transformers , metallic parts ...
Suggested by: KosmikZA (16 Apr, '25) Upvoted: 02 Jun, '25 Comments: 1
51 votes

Crystals available in all underdust

As it says, was annoyed to not find any crystals in the new suburbs biome but here are breath stations that require it. There should either be lore or I missed that ...
Suggested by: Kosmikza (06 May, '24) Upvoted: 24 Apr, '25 Comments: 1
3 votes

No loot in houses

I wish that the houses, that you sometimes find off from the main towers, had loot in them. Right now you can only find story data pads in them and i kinda wish that ...
Suggested by: Drifter (04 Mar, '25) Upvoted: 30 Mar, '25 Comments: 0
1 votes

Landmarks.

I reached the end game so far in the current EA version and got conflicting feelings - I love the cruising and exploring part of the game but once you get all ...
Suggested by: Radix Salvilines (24 Feb, '25) Upvoted: 24 Feb, '25 Comments: 0
7 votes

Storyline related areas disappearing

I find it immersion breaking that certain towers start with storyline related areas that never appear again after you've done their storyline bit. It adds to an ...
Suggested by: Imahilus (15 May, '24) Upvoted: 18 Oct, '24 Comments: 1
8 votes

Paint trail marks/spray paint

Either a modificationsof the ship paint tool or a new one bit it would be great to be able to mark when exploring. Like in the laboratory level there are symbols and ...
Suggested by: Kosmikza (01 May, '24) Upvoted: 12 Sep, '24 Comments: 0