Specalized and alternate rooms/ship blueprints.
This is for much later game play going more into the automation aspects shown in the latest updates. The idea would be that you would have rooms which were for certain tasks. One example would be a room which is entirely liquid tanks and you could put pipe outlets/inlets anywhere around it just by placing a through hole you could also modify it to have internal divisons that would allow different liquids to be stored. Another would be the fauna/flora rooms I saw suggested elsewhere or the cargo freezer rooms. Another idea would be an automated repair room that basically allow you to pump repair foam to devices placed around the ship that would repair any damage in a certain area around them. The final idea would be an alternate new balloon ship building blueprint that has a lower lifting capacity in exchange for having the ability to place balloon specific specalized rooms inside. Balloon specific rooms continued in comments. Lighting rods, Skiffs, engine rooms, water collectors, ect.
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02 Nov, '24
NadrojianHighlighted comment
the engine room would allow more turbines and engines to be placed the bigger the balloon is. the engine room would also allow upgrades which increased the power and efficiency of both the engines and turbines as well as an upgrade that allowed for fuel to be piped in instead of placed in the internal tank each time. the final room I'm suggesting is the skiff which would take up the entire space instead of just a small portion of it. the skiff is due to an idea i saw in the other suggestions for a floating city. they suggested further upgrades to the turbines but I'm suggesting a skiff which would allow the player to park their main ship and then embark the skiff to rise above the clouds and to the height of these floating cities. these floating cities would be my suggestion for where the player would find most of the higher tier items and blueprints with the cities being so high above it also means npcs might survive up there. finding the skiff would involve finding a crashed ship. -
02 Nov, '24
Nadrojianlightning rods would be a room which could at its simplest level blunt the damage lighting strikes would cause to the airship. the upgrades for them could include however an internal battery which could be used to run the powered items in the the ship instead of small batteries, a battery charging/creation station that would create batteries over a certain threshold of the internal battery and if paired with a room or item on the base of the ship could fully negate lighting damage by discharging it into the below buildings. the water collectors would be the simplest rooms able to collect large amounts of water and would have pipe connections in the room bellow the balloon so there is no need to fiddle with pipes. the upgrades would be simple things such as increased production and auto filters that filter a portion of the water gathered. the second to last would be an engine room this would be a room which would allow the engines and turbines to be auto placed upon the balloon.