Upgraded helm control.
Bigger and more complex device to control a ship which have other integrated functions/devices such as radar screen, fuel gauges, engines/turbines condition, damage indicators etc.
Comments: 9
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28 May, '24
robdunfI've seen a lot of requests for cameras for big airships, I think this would help alleviate the challenges of creating that functionality, if you could have proximity sensors linked to something like an upgraded rudder control.
Sometimes you can't "do a thing" on a platform for whatever reason, Being able to note this somewhere, in game, would be useful. This also gives opportunity to delibrately make some locations require multiple visits. Coordinate logging would be a useful help to this. -
31 Dec, '24
FreggelI would like something like that too
How would it be if the current control was given an improved blueprint so that you also have to find these functions and put them together.
I would like another function on the new control.
At the moment we only control with "W, A, S, D", which is just "forward, turn left, brake or backwards and then turn right".
I would like to have Q and E when flying, where I can glide to the left and glide to the right.
For example, with new engines that have to be aligned in such a way that they also enable this thrust. -
01 Mar, '25
Epsilon RoseThe camera suggestion put's me in mind of some sort of advanced control room or bridge, which could be a fun, late game alternative to the rudder. I could see a "basic" one that's the size of a single room and styled more like a cockpit, with built in control system and customizable displays around the walls. There could also be a more advanced bridge version that takes up more space, with a holographic display in the center and a large screen at the front, that's meant more for multiplayer or extremely large ships.
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14 Apr, '25
Vergeh MergedThe throttle on the airship is very sensitive. It is difficult to lock the speed at anything other than the maximum. When speed lock is engaged, it would be nice to be able to fine-tune the cruise speed with the mousewheel.
Game Data:
Build Stream: rel-next-content
Build Number: 39095
Player Position: X=1324701.375 Y=509371.375 Z=22892.648 -
14 Apr, '25
Greg | Community Manager System"Allow players to fine-tune cruising speed" (suggested by <Hidden> on 2025-04-14), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Jun, '25
federico Mergedcreate a cockpit with various screens and controls with radar indications engine start lights and landing gear like on an airplane
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04 Jun, '25
Greg | Community Manager System"driving position" (suggested by <Hidden> on 2025-06-03), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jun, '25
Terror BunnyIn my game, before I discovered that multiple helms didn't work, I added a cockpit on either side of the ship that was right next to a docking plank to allow me to more easily land or align with a landing pad, or an area where you must use the docking plank. I didn't want to tear my whole ship apart, so I just pickup the helm and move it to the side of the ship that the site I'm approaching is on. Allowing multiple helms should be easy fix by adding an "activate helm" function that disables all other helms.