Ability to Close Locker/Drawer/Cabinet Doors
There have been more than a few times where I visited a new greenhouse or communication tower where I could not get in the door because there was some random locker or drawer already opened blocking the entrance. I'm emphasizing new because it's not that I opened the door, for whatever reason it was already opened so a path was blocked. This was especially annoying after restarting, remembering the polymer/epoxy grind, and not being able to reach the piece of polymer I see lying on the table in front of me because the door is blocked by an open locker.
There are also times, especially in the rooftop, high tower or other locations with narrow spaces where you can easily block yourself in forcing you to press unstuck. I'm not sure if this would be difficult to implement and it probably won't be a priority but it would greatly improve QoL. If it doesn't happen, is there a way to ensure that the generated towers/farms/etc do not have entrances blocked by open lockers/drawers?
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20 Sep, '24
RobDefinitely agree with the floaty metal. unless all the metal is aluminium.
I think the locker blocking your way has been fixed in beta, at least I haven't been blocked for a while, so that could be on its way soon.