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  <title>Ideas for Forever Skies - Request a Feature</title>
  <subtitle>Ideas for Forever Skies - Request a Feature as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://forever-skies.featureupvote.com"/>
  <id>pr_spdldl87fbbwn8p</id>
  <updated>2026-02-13T15:20:14Z</updated>
  <entry>
    <title>Basic tips for suggesting ideas</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/543413/basic-tips-for-suggesting-ideas"/>
    <id>sug_bt5tuun1u9ixffn</id>
    <published>2024-04-04T13:57:23Z</published>
    <updated>2025-11-17T16:13:57Z</updated>
    <content type="text/plain">We read *and moderate* every card written here and who knows, perhaps your idea will make it to the game one day.  Please remember that our capabilities aren't unlimited and as much as we would like to address all your ideas, it simply won't be possible. &#13;
&#13;
When you post a new suggestion make sure that you use the SEARCH function in the first place and post your suggestion if you haven't found anything similar.&#13;
&#13;
While posting think if the title sells the basic idea in the first place. A good title gives you two things:&#13;
- the more clear suggestion title, the better chance of finding similar ones thus the less probability of doubling suggestions&#13;
- the more understandable idea in the suggestion title, the more upvotes it may gather thus the bigger probability of us noticing your idea&#13;
&#13;
ALL COMMENTS ON THIS CARD WILL BE DELETED</content>
  </entry>
  <entry>
    <title>Plantable energy flowers</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/714354/plantable-energy-flowers"/>
    <id>sug_51udrfbpsrensjz</id>
    <published>2026-05-30T13:34:44Z</published>
    <updated>2026-06-01T12:33:48Z</updated>
    <content type="text/plain">I propose that luciferin should no longer be used to make energy crystals, and instead we should be able to cut down the flowers near energy crystals to get energy flower seeds. Clearly, energy crystals are either a byproduct made by these flowers or are a type of fruit. These flowers would require dust fertilizer.</content>
  </entry>
  <entry>
    <title>Upgraded soft cushion (bug house)</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/713648/upgraded-soft-cushion-bug-house"/>
    <id>sug_iyztrwzybmel1iw</id>
    <published>2026-05-26T06:36:45Z</published>
    <updated>2026-05-26T10:40:29Z</updated>
    <content type="text/plain">I would love to see a dog house for the friendly insect called the bug house. It would be crafted in the upgrade fabricator using the soft cushion and all three colossal egg shells. My reasoning for using the shells is because they could (in theory) give a sense of saftey and comfort to the insect, potentially reminding it of its own egg and possibly even the protection of its mother, and each shell would provide different necessities. Note that the reasons behind each shell are based on their descriptions. The green shell provides the house with a subtle glow just bright enough to fulfill its insect instinct to find light. The blue shell allows the house to be sturdy yet extremely light, therefore not weighing down the ship much. The red shell keeps the house warm even when the harshest storms make the interior of the ship cold. Also, there could possibly be a dish you could put in front of the house that allows you to give the insect treats from time to time, each made from different plants and some even providing boosts. There also could be another slot in front of the house where you can place different toys or plushes for the insect to snuggle. Finally, if the house is placed close enough to a bed, the insect will crawl on the bed when a player sleeps in it and snuggle them, but will still sleep in the house when nobody is sleeping in the bed.</content>
  </entry>
  <entry>
    <title>Glitchvine, circut wing, and steelback dust moths</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/713652/glitchvine-circut-wing-and-steelback-dust-moths"/>
    <id>sug_lf8exj98xc8jkuh</id>
    <published>2026-05-26T07:17:34Z</published>
    <updated>2026-05-26T10:40:06Z</updated>
    <content type="text/plain">I have ideas for three new technology themed dust moths. Note that the descriptions i provided are not intended to be used in the game as is. I have no idea how to shorten my thoughts sometimes, so i know these will most likely be too long.&#13;
&#13;
Glitchvine: (description) These moths are drawn towards computers and data transmitters. It is unknown why they are attracted to these devices in particular, though a main theory is that the electrical patterns formed from the data stored inside the devices mimics the way they communicate. Remote testing has shown that these insects are able to not only emit electrical pulses precise enough to form data, but also decipher electrical patterns produced from computers, making them the only known creatures to read raw data. Likewise, these moths pose high intelligence, and if trained properly, they can learn to actually use computers. (appearance) Glitchvines are pitch black with with multiple string-like appendages on their wings that emit a green glow that slowly travels down the appendage, similar to matrix rain.&#13;
&#13;
Circut wing: (description) These moths like to hide among broken technology, disguising themselves as circut boards. They are very friendly and docile. (appearance) Citcut wings are green with silvery markings on their wings that resemble circuts.&#13;
&#13;
Steelback: (description) Not all moths are soft. These moths are covered in a hard, metallic shell that is light yet very sturdy. It is theorized that a full-sized shield made from its shells would weigh only a quarter of a pound, yet be able to withstand a nuclear warhead. There is currently no way to properly harvest the shells in a way that can be utilized. (appearance) Steelbacks are grey with a prominent metal shell.&#13;
&#13;
I got too tired after writing about the glitchvines if you couldn't tell.</content>
  </entry>
  <entry>
    <title>Enable the optional endgame option in the same save file.</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/712534/enable-the-optional-endgame-option-in-the-same-save-file"/>
    <id>sug_wk2pwnvfjiviziv</id>
    <published>2026-05-19T03:36:55Z</published>
    <updated>2026-05-19T09:20:35Z</updated>
    <content type="text/plain">Upon completing the main endgame (AI), the game itself informs the player that they can complete the optional endgame (cockroaches).&#13;
However, upon returning to the AI ​​tree, the elevator is disabled, making it impossible to complete the optional endgame (cockroaches).&#13;
&#13;
I request that the developers enable the possibility of completing both endgames in the same save file.</content>
  </entry>
  <entry>
    <title>Use two different letters for drinking dirty water and putting dirty water in a bottle.</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/709786/use-two-different-letters-for-drinking-dirty-water-and-putting-dirty-water-in-a-"/>
    <id>sug_j74oii6yq7kqoho</id>
    <published>2026-05-01T04:47:45Z</published>
    <updated>2026-05-01T09:41:24Z</updated>
    <content type="text/plain">I thought I was taking crazy pills when I tried to get water out of the condenser and realized the keys you needed to press for either putting the dirty water in a bottle or simply drinking it were both "E". Are the devs really so hard-up for spare letters that they expect us to find out the hard way that there's a difference between tapping "E" and pressing it? And I only found that out by visiting the forums. BTW, I have no idea whether tapping or pressing is the choice I want.</content>
  </entry>
  <entry>
    <title>Freezer Stack</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/706304/freezer-stack"/>
    <id>sug_6cuwaueog9e5ivp</id>
    <published>2026-04-12T13:46:56Z</published>
    <updated>2026-04-13T10:29:47Z</updated>
    <content type="text/plain">Freezer-friendly shelf or larger</content>
  </entry>
  <entry>
    <title>Limited time event rewards to be acquired on new saves</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/705581/limited-time-event-rewards-to-be-acquired-on-new-saves"/>
    <id>sug_x4r1uhxwnov3jfy</id>
    <published>2026-04-08T16:11:44Z</published>
    <updated>2026-04-09T10:29:24Z</updated>
    <content type="text/plain">Is there a way that we could gain the ability to acquire any limited time event rewards on new saves made past the point of the limited time events? The thought I had in mind would work similar to how Quicksilver works in No Man's Sky. In NMS, you can use quicksilver to purchase any unlocked rewards from the limited time Expeditions on a new save, as long as you have the Quicksilver currency. Any possibility of a similar system being implemented in Forever Skies (perhaps similar to the artifact trading mechanic)</content>
  </entry>
  <entry>
    <title>Add "default" ceiling as building option</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/705093/add-default-ceiling-as-building-option"/>
    <id>sug_lsjmtw6z6fh80ts</id>
    <published>2026-04-05T20:04:25Z</published>
    <updated>2026-04-07T12:55:39Z</updated>
    <content type="text/plain">Until now I don't cover my airship completely in metal flooring (it adds "unnecessary" weight and I usually need metal elsewhere), I'm usually walking on the default floor and only use glass/metal floors when highlighting areas. But when I'm reconstructing or changing parts and I'm removing for example glass floors/ceilings in between decks I'm left with a hole in my airship (see screenshot). &#13;
I'm quite sure that's intended, but can be quite inconvenient. My workaround so far is to remove the room completely (which is not too easy when the room's full of stuff). &#13;
Could you please add an option to restore the default ceiling in rooms when removing glass/metal/bloom floors?</content>
  </entry>
  <entry>
    <title>Starting option for larger base with number of room allowed below balloon core slider</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/703756/starting-option-for-larger-base-with-number-of-room-allowed-below-balloon-core-s"/>
    <id>sug_uary3hx5sjgxmjz</id>
    <published>2026-03-29T13:21:44Z</published>
    <updated>2026-03-30T15:04:07Z</updated>
    <content type="text/plain">At the start menu option we would get a option to add more room below balloon core from 1-3 additional room to the original 5 room below core (with warning of lag when building when this option is used if true) as to give the player a new possibility to build bigger ship. The additional room limits does not force player to go to the limit but less likely to hitting a wall when building ( with a 6x8 additional room level to build better ship).&#13;
&#13;
Making this an option and not a forced rule from the start will give the player the choice while warning them of the effect of using it.”risk &amp; reward”  type option if you will.</content>
  </entry>
  <entry>
    <title>New game mechanics</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/702514/new-game-mechanics"/>
    <id>sug_bqzlvepak0hvyve</id>
    <published>2026-03-22T19:51:37Z</published>
    <updated>2026-03-23T11:49:41Z</updated>
    <content type="text/plain">Combat Foundation Overhaul:&#13;
&#13;
1. The Core Philosophy&#13;
&#13;
Combat should be a Resource Management challenge, not just an aiming challenge. High-tier weapons could share the same "Lifeblood" resources as the ship (Fuel, Repairs, Oxygen).&#13;
&#13;
2. The 5-Tier Weapon Progression&#13;
&#13;
• Tier 1: Crowbar/Bow (Scrap based, 0 logistics, high risk).&#13;
&#13;
• Tier 2: Modified Flare Gun (Chemical based, dual-use: light or fire).&#13;
&#13;
• Tier 3: Kinetic Pistol (Metal/Synthetics, 1-2hr real-time craft).&#13;
&#13;
• Tier 4: Futuristic Assault Rifle (High-Grade Alloys, 8-12hr real-time craft). Uses resources needed for Hull Repairs.&#13;
&#13;
• Tier 5: Laser gun &amp; ship Turret (Refined Energy Cells, 10:5:1 Dilution).&#13;
&#13;
3. The "Resource Dilution" Logic (Anti-Hoarding)&#13;
&#13;
To prevent "Endgame God" syndrome:&#13;
&#13;
• 10 Green Cells \ 5 Blue Cells&#13;
&#13;
• 10-15 Blue Cells 1 Purple Cell (Required for T5 Laser).&#13;
&#13;
• Result: Using a high-tier weapon costs a week’s worth of ship power.&#13;
&#13;
4. The "Friction" Manufacturing&#13;
&#13;
• Real-Time Timers: for ammo manufacturing (8/12hr</content>
  </entry>
  <entry>
    <title>Entomophobia Mode</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/701740/entomophobia-mode"/>
    <id>sug_vftm7azwaeurpjn</id>
    <published>2026-03-18T17:15:59Z</published>
    <updated>2026-03-23T11:45:17Z</updated>
    <content type="text/plain">Entomophobia (Fear of insects) is a very common phobia and I think there are a lot of people uneasy playing because of the mantis enemies. Speaking from experience when I first played this game I absolutely loved it, the centipede thing freaked me out but I was able to avoid it by circling  the island and sniping any I saw so I didn't have to hear that awful hiss sound. After combat was added I became to afraid to play because those mantis enemies freaked me out dead and I didn't wanna see them alive. I'm sure many other players feel this way, so I think an Entomophobia Mode that replaces the mantises with something that isn't an insect or even covers them up with a PNG of something less intimidating would make players like me would be less intimidated by the game.</content>
  </entry>
  <entry>
    <title>Zoom function for radar</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/693254/zoom-function-for-radar"/>
    <id>sug_zcvdaaykowpvvkv</id>
    <published>2026-02-07T11:32:58Z</published>
    <updated>2026-02-09T09:43:23Z</updated>
    <content type="text/plain">Please allow us to zoom into the radar.  &#13;
Many of the icons are so small and so similar that at times it is hard to see what the icon stands for.  Either the ability to zoom in or make the radar full screen would be great.</content>
  </entry>
  <entry>
    <title>Change to ending - Less jarring for the player</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/693394/change-to-ending-less-jarring-for-the-player"/>
    <id>sug_yvaenhhg20ifash</id>
    <published>2026-02-08T11:29:08Z</published>
    <updated>2026-02-09T09:43:03Z</updated>
    <content type="text/plain">The ending where you give the cure to the AI is fine, but the ending where you destroy the AI and return to the ARK is very jarring.  &#13;
&#13;
You arrive to the ARK being greeted as a hero and are asked to tell them everything.  Then all of a sudden your back on your airship on earth.  It really breaks the feeling of immersion in the game.&#13;
&#13;
Suggestion: after you are asked to tell everything, the screen fades to black, there is silence for a few seconds, then the voice who asked you to tell them everything says, "you're going back, aren't you?"&#13;
&#13;
Then you are back on your airship.  &#13;
&#13;
It's a small thing but for me that would be a much better ending, making me want to continue to explore, feeling still a part of the process.&#13;
&#13;
Thank You</content>
  </entry>
  <entry>
    <title>Windowed Mode and Cursor</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/691251/windowed-mode-and-cursor"/>
    <id>sug_wblehjuvtj55noa</id>
    <published>2026-01-27T13:21:01Z</published>
    <updated>2026-01-28T09:23:16Z</updated>
    <content type="text/plain">Can you add an option to lock the mouse cursor to window when in the windowed mode. When aiming or targeting objects  the cursor has a tendency to go off screen and click out of the window hindering gameplay.</content>
  </entry>
  <entry>
    <title>Make Upgrades be for all Players on a Save</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/691112/make-upgrades-be-for-all-players-on-a-save"/>
    <id>sug_n4mrbmmcmbxgdsu</id>
    <published>2026-01-26T17:28:20Z</published>
    <updated>2026-01-27T09:47:22Z</updated>
    <content type="text/plain">Please make the extractor upgrades automatically apply to all players in a given gamesave, instead of each player having to upgrade their tool individually.&#13;
&#13;
It’s not terrible if only two people are ever playing, but if other players later join (or a second player joins after the first has progressed some), they join with zero upgrades and need quite a lot just to get caught-up, so all players automatically getting the upgrades would be helpful.&#13;
&#13;
Maybe applying the upgrades could be restricted to just the host, as opposed to everyone?</content>
  </entry>
  <entry>
    <title>Seasonal Event(s) Frozen wishes etc.</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/689945/seasonal-events-frozen-wishes-etc"/>
    <id>sug_iygglfsjlaqirc9</id>
    <published>2026-01-20T00:26:37Z</published>
    <updated>2026-01-20T10:51:56Z</updated>
    <content type="text/plain">at some point it would be beneficial if at all possible to add in the ability to run the game with certain seasonal events active outside their normal time frames.</content>
  </entry>
  <entry>
    <title>Flora Splicing - Creating Hybrid Flora</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/688485/flora-splicing-creating-hybrid-flora"/>
    <id>sug_igpfcnfe8qldjby</id>
    <published>2026-01-13T16:28:01Z</published>
    <updated>2026-01-14T10:33:07Z</updated>
    <content type="text/plain">There is an in game Poster that describes this process and it would be something a good scientist would do.&#13;
An example of the process and additional items below&#13;
&#13;
New Side Quest - Green Fingers - starts with scanning the Luciferin Plant which prompts a requirement to make it smaller&#13;
&#13;
New Plant/Seed - Luciferin Minor/beelzebulb :)&#13;
&#13;
New Plant - Grands Astre&#13;
How it works - Helps splice small plants to larger versions&#13;
&#13;
New Equipment - Seed Splicer (similar to the Virus Analyser)&#13;
How it works - Put 2 seeds into the Splicer, game through the process by determining the expected end result; large/small plant, fruiting/flowering, Fertilizer type required etc. the end result may or may not be a viable grow. If you fail or the grow isn't viable you lose the seeds.&#13;
&#13;
New Equipment - Grow Pod Large/Small- required for spliced seeds as these plants don't provide their own seeds when harvested.&#13;
&#13;
Additionally this could help with seed amounts, balanced food types, paint colours and patterns,</content>
  </entry>
  <entry>
    <title>Technology Printer - Additional Item + Idea</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/688072/technology-printer-additional-item-idea"/>
    <id>sug_ixavvocon9p4edk</id>
    <published>2026-01-11T01:07:17Z</published>
    <updated>2026-01-12T13:49:57Z</updated>
    <content type="text/plain">I think the technology printer could do with having the Upgrade Gear as a purchasable item, tier 2 or 3 @ 125 tokens to create, maybe?&#13;
&#13;
in addition to items and pets clothes, is there any chance you could also include ship builder entries, furniture entries, paint colour entries? The se could cost 250, 200 and 150 respectively.</content>
  </entry>
  <entry>
    <title>Create Trade station blueprints for airship</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/687400/create-trade-station-blueprints-for-airship"/>
    <id>sug_hlyhfd2cub9tc64</id>
    <published>2026-01-07T07:04:09Z</published>
    <updated>2026-01-07T16:30:33Z</updated>
    <content type="text/plain">There is two blueprints missing in this airship. &#13;
&#13;
- The Artifact trade station blueprints allowing you to exchange vintage items. &#13;
- The workshop trade station blueprint allowing you to exchange your raw material with something else.&#13;
&#13;
It will be great to be able to print those structure in the airship since the area where there is those station are always the same.</content>
  </entry>
  <entry>
    <title>Functional Decor</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/686892/functional-decor"/>
    <id>sug_bsahxpadi43gf8q</id>
    <published>2026-01-03T20:27:21Z</published>
    <updated>2026-01-07T16:28:17Z</updated>
    <content type="text/plain">I really like the little trinkets you can find littered about the world, and it makes me wonder if they are a missed opportunity for a bit of immersion. I would like to see a "repair station" to fix those old things. If the scientist can build an engine from scratch than he could analyze things and put them back in working order. LIKE:&#13;
&#13;
*Lantern -&gt; add a solid-state battery and poof; they will actually light up.&#13;
*Oil lamp -&gt; use plant oil to power it and poof; it will light up.&#13;
*You'll have to change the battery/add oil from time to time.&#13;
Camera -&gt; repair and use in one of your inventory slot for a special "photo mode" like a digital camera.&#13;
Picture Frame -&gt; You take pictures with the camera, and they can be imported to the frame.&#13;
POI:&#13;
Bunks -&gt; Co-op friendly&#13;
Lockers/Cabinets -&gt; More storage options.&#13;
&#13;
Another thing to consider are the background "decorative" items; like the camp stove you can find a lot of places. It would be easy to repair one, use it. Crustipede fritters anyone?</content>
  </entry>
  <entry>
    <title>Add "Glass" to Sticky Note options</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/686608/add-glass-to-sticky-note-options"/>
    <id>sug_bibbxwlrtvlqs29</id>
    <published>2026-01-01T18:00:39Z</published>
    <updated>2026-01-07T16:27:54Z</updated>
    <content type="text/plain">Cycling through the text options, trying to label my various storage, I noticed "Glass" was missing.</content>
  </entry>
  <entry>
    <title>Add an option to craft small oxygen tank</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/686433/add-an-option-to-craft-small-oxygen-tank"/>
    <id>sug_gg0ovkblwdbeue4</id>
    <published>2025-12-31T01:44:14Z</published>
    <updated>2026-01-07T16:27:01Z</updated>
    <content type="text/plain">Upon joining my friends co op world all of my items from the tutorial were lost. I thought nothing of it and crafted my items back in the suit printer. We explored mostly playing for about 5 hours. When reaching the mainstory area requiring Noah’s keycard my freind commented how much oxygen he had and I realized I was missing the small oxygen tank. I’m currently unable to progress the story with him because of this bug. A way to craft the small oxygen tank would be an easy way to fix this glitch that other users have reported of soft locking their game.</content>
  </entry>
  <entry>
    <title>On screen mission queue movement</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/686091/on-screen-mission-queue-movement"/>
    <id>sug_0gsucqiyucb9dgw</id>
    <published>2025-12-28T15:53:47Z</published>
    <updated>2026-01-07T13:33:37Z</updated>
    <content type="text/plain">Please stop (or allow to be disabled) the on screen mission queue shifting mission positions on the screen CONSTANTLY.  it is unnecessary, doesn't seem to serve any sort of purpose, and is incredibly annoying to CONSTANTLY see out of the corner of my eye.  Please stoppit.</content>
  </entry>
  <entry>
    <title>Synthetic Armor</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/685339/synthetic-armor"/>
    <id>sug_497ormpul4st3mi</id>
    <published>2025-12-22T14:17:52Z</published>
    <updated>2026-01-07T13:30:34Z</updated>
    <content type="text/plain">I would like to suggest different armors made from different materials.&#13;
&#13;
While chitin is a good material to make armor from being light and strong it is not always available.&#13;
I struggled for a long while to get chitin for the virus to progress as I used it for armor and couldn't find a good source for a while.&#13;
&#13;
I suggest 2 additional armors:&#13;
Heavy armor, made primarily from metals and synthetics which provides good protection and durability but slows the player a bit.&#13;
Light armor, made primarily from fiberglass and resin which provides decent protection and doesn't slow the player but has low durability .&#13;
&#13;
This would have the chitin armor as the best overall armor while giving alternatives for general use if chitin is not available.</content>
  </entry>
  <entry>
    <title>Basic food buffs</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/685258/basic-food-buffs"/>
    <id>sug_pyxkfli7qhnvtmo</id>
    <published>2025-12-21T22:23:27Z</published>
    <updated>2026-01-07T13:30:23Z</updated>
    <content type="text/plain">I would like to suggest basic buffs from consuming food, not new recepies though this could tie in to that as well.&#13;
Buffs would last for 1-2 minutes after a meal, do not stack but can have more than one type of buff.&#13;
&#13;
My suggestions:&#13;
Protein based meal (eg Moths) : 1HP recovery every 10 seconds and slow hunger decay by 20%.&#13;
Vitamin based meal (eg Veggies) : reduces infection effects and speeds up infection recovery by 20%.&#13;
Carbohydrate meal (eg Patat) : increased stamina recovery and 20% reduced energy decay.&#13;
Maybe other things like cooked divers pearls could give a buff to reduce oxygen usage by 20% as well.&#13;
&#13;
This could also tie into some foods like coffee nuts regenerating so much energy you don't need to sleep.&#13;
Instead they could give a buff to reduce energy decay by 40% and/or regenerate 1 energy every 20-30 seconds.&#13;
&#13;
This would offer minor buffs to early players and give a reason to eat/keep a wide variety of food stuffs.</content>
  </entry>
  <entry>
    <title>Early game, manual/crank tool charger</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/685097/early-game-manualcrank-tool-charger"/>
    <id>sug_bnrqxdksndpywcu</id>
    <published>2025-12-20T22:35:14Z</published>
    <updated>2026-01-07T13:30:05Z</updated>
    <content type="text/plain">I would like to suggest an early game, manual/crank tool charger.&#13;
You would get the blueprint as soon as you get the scanner.&#13;
It would be a larger floor mounted device about the size of the terrarium.&#13;
&#13;
You would have to hold the use key or reload key to charge it up over some period of time, like the extractor.&#13;
It would hold it's charge until a tool is placed in and begin charging it slowly, slower than the battery charger.&#13;
You could speed this up by cranking it while it is charging the tool.&#13;
( I would love if this could also be placed at POI's like the lift for mobile charging )&#13;
&#13;
4 reasons I suggest this:&#13;
When I started the game I had to build multiple scanners as I drained them before I got the tool charger.&#13;
While unlikely, getting batteries early game might be tough.&#13;
I hate wasting batteries period, using batteries to charge batteries... blows my mind.&#13;
More stuff.&#13;
&#13;
Maybe this could get an advanced version to re-charge batteries as well if you could get dead batteries out of devices.</content>
  </entry>
  <entry>
    <title>Quality of life improvements</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/684146/quality-of-life-improvements"/>
    <id>sug_1p5h65rlo3liefm</id>
    <published>2025-12-15T23:07:39Z</published>
    <updated>2025-12-16T09:54:21Z</updated>
    <content type="text/plain">I've been part of the way through the game, but I realized I missed so many blueprints and i feel frustrated as I search and search but don't find them, I suggest there should be accessibility options to highlight unscanned blueprints or a system to research said ones without backtracking, or making them easier to see and identify</content>
  </entry>
  <entry>
    <title>Improve the appearance of the garden gnomes</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/681609/improve-the-appearance-of-the-garden-gnomes"/>
    <id>sug_citqbgsjezpq5ln</id>
    <published>2025-12-06T09:30:36Z</published>
    <updated>2025-12-09T13:55:08Z</updated>
    <content type="text/plain">Please improve the look of the garden gnomes.&#13;
You've designed them to be so incredibly ugly that it's really off-putting.&#13;
The artifacts are generally fine, but the garden gnomes are just awful.</content>
  </entry>
  <entry>
    <title>Extractor Tool Annihilator</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/680693/extractor-tool-annihilator"/>
    <id>sug_zihp341d76i2rij</id>
    <published>2025-12-03T21:23:56Z</published>
    <updated>2025-12-04T10:22:01Z</updated>
    <content type="text/plain">Able to destroy lifeforms with the beam, by extracting key minerals from their body. Like that time Magneto killed a guard by sucking all the iron out of his blood.</content>
  </entry>
  <entry>
    <title>Alternative Aerial Threats / Scrapwings</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/680331/alternative-aerial-threats-scrapwings"/>
    <id>sug_hlcca32ghvyzmin</id>
    <published>2025-12-01T23:16:41Z</published>
    <updated>2025-12-02T11:08:20Z</updated>
    <content type="text/plain">1. Similar to how there is an announcement about a leviathan being nearby?&#13;
&#13;
There will be an announcement about a "Scrapwing Swarm" which will get an indicator on the radar map.&#13;
&#13;
A players can avoid the area or fly to it.&#13;
&#13;
If they fly to it, there will be a generated location that is a "Scrapwing Nest".&#13;
&#13;
If they fly to it, there is a a steady attack by waves of Scrapwings ( 2 - 4 at a time ) until the player(s) land on the nest and attack/destroy the "Queen" that is present. &#13;
&#13;
It will be a location that can then be explored for resources, artifacts, and flora.&#13;
&#13;
2. Scrapwings can randomly attack in groups of one to three instead of only just one?&#13;
&#13;
3. Some manner of "stowaway" situation where a centipede or cricket can "sneak"/be generated on board an airship after a player has landed on a tower?&#13;
&#13;
4. Something that is Bigger than a Scrapwing but Smaller than a Leviathan that can be a risk/threat at altitudes above 350?</content>
  </entry>
  <entry>
    <title>Fly Into The Dust</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/680314/fly-into-the-dust"/>
    <id>sug_3f6ddwr6kgyp0fi</id>
    <published>2025-12-01T21:00:58Z</published>
    <updated>2025-12-02T11:09:19Z</updated>
    <content type="text/plain">I fully understand that this is ambitious and I won't pretend to know the coding challenges that it represents.&#13;
&#13;
* Be able to actually descend/fly down into the dust.&#13;
&#13;
This would be a "late game" or "post main story" mechanism. And it would require:&#13;
&#13;
A "hull and/or balloon upgrade" that would Allow a player's airship to withstand damage from the dust.&#13;
&#13;
An optional ( but highly recommended ) "Dust LiDaR Upgrade" that will allow "some" navigation and "narrow cone of visibility" within and through the dust.&#13;
&#13;
That if the ship interior is NOT FULLY ENCLOSED ( there are caution/warning X's ) the player ( and any others if playing co-op ) will immediately start using their Air Tanks.&#13;
&#13;
No Air Tank --&gt; rapidly taking damage until the airship is pulled up/out of the dust.&#13;
&#13;
The game already automatically closes all doors when a player flies/descends/floats down to far. And if you DON'T have the necessary Hull and/or Balloon upgrades you simply CANNOT descend, period.&#13;
&#13;
Thoughts?</content>
  </entry>
  <entry>
    <title>Friendly Insect backstory</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/679935/friendly-insect-backstory"/>
    <id>sug_hgfsqhe3fjl1k5z</id>
    <published>2025-11-29T03:27:47Z</published>
    <updated>2025-12-01T11:48:05Z</updated>
    <content type="text/plain">I Feel Like This Is Pretty Self-Explanatory, The Friendly Insect Has No Backstory Or Context To Where It Came From or What It Is, You Only Find One and, From Literally All The Knowledge Possible In The Game, It Can Only Be Assumed That One Friendly Insect Exists. Also For The "What It Is" Factor, Lets Say, For Example How The Mantis Is Obviously.. Well.. A Giant Praying Mantis, What Even Is The Friendly Insect..? Is It Based Off An Actual Thing or..?</content>
  </entry>
  <entry>
    <title>Tweak Friendly Insect Mechanics</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/679934/tweak-friendly-insect-mechanics"/>
    <id>sug_mru8ygi8vrr80s8</id>
    <published>2025-11-29T03:22:44Z</published>
    <updated>2025-12-01T11:48:49Z</updated>
    <content type="text/plain">Please make it so that the insect can travel easier and maybe even quicker, it literally gets stuck on practically everything and (this might just be for me but) I can not make it follow me unless my airship is completely on something, like it has to be landed on top of something, this makes it so that if I were to use the docking bridge I can not bring the friendly insect.</content>
  </entry>
  <entry>
    <title>Tweak The Inventory Tabs With Information About Locations &amp; Items (Concept Image Included)</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/679933/tweak-the-inventory-tabs-with-information-about-locations-items-concept-image-in"/>
    <id>sug_xwp2nvxt1kov0on</id>
    <published>2025-11-29T03:11:06Z</published>
    <updated>2025-12-01T11:49:14Z</updated>
    <content type="text/plain">Rather Than Revealing Every Item In The Game, Make It So When You Discover A Location It Puts A Question Mark Over The Image And "Not Found" (Or Something Similar) Over The Text That Tells You The Name of The Item, This Is So You Can Know If You Are Still Missing Stuff From Locations. Obviously, Because Some People May Not Like This, You Could Also Put A Toggle When Starting The Game That Allows You To See or Not See The Items In Said Menus.&#13;
&#13;
Also I Apologize For The Horrible Concept Draw-Over ;/</content>
  </entry>
  <entry>
    <title>Return To Ark</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/679932/return-to-ark"/>
    <id>sug_7nbc4zewiwqhbzx</id>
    <published>2025-11-29T03:03:18Z</published>
    <updated>2025-12-01T11:49:28Z</updated>
    <content type="text/plain">Return To Ark After The Game Using Cosmodrome and Bring Our Little Friendly Insect, Of Course. Maybe Some Quests Related To Researching More About The Smog &amp; Stuff, Travelling Between Ark &amp; Earth To Do Extra Missions, Etc. - Actual NPCs? Cutscene With Actual People(NPCs)?</content>
  </entry>
  <entry>
    <title>Cosmodrome After Finishing Game</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/679931/cosmodrome-after-finishing-game"/>
    <id>sug_n90ugizhusvuhrt</id>
    <published>2025-11-29T02:52:18Z</published>
    <updated>2025-12-01T11:49:53Z</updated>
    <content type="text/plain">I Feel Like It'd Be Cool To Be Able To Launch Another Rocket Since There Are Multiple Cosmodromes But When You Go To Another One You Can Go Through The Health-Checker Thingy But Not Even Enter The Actual Thing</content>
  </entry>
  <entry>
    <title>playable guitar</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/678960/playable-guitar"/>
    <id>sug_1m7oc5sofsryobz</id>
    <published>2025-11-22T22:13:32Z</published>
    <updated>2025-11-24T09:05:52Z</updated>
    <content type="text/plain">friend and i wish the guitar found at the Gemini sites was playable</content>
  </entry>
  <entry>
    <title>make the king bed usable by 2 players</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/677131/make-the-king-bed-usable-by-2-players"/>
    <id>sug_x8pm6rlgboyxgcf</id>
    <published>2025-11-13T00:57:03Z</published>
    <updated>2025-11-17T15:40:00Z</updated>
    <content type="text/plain">actually kinda lame that the larger bed isnt sharable- husband and i were hyped about it :( back to 2 twin beds&#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-524193.594 Y=291191.750 Z=24526.043</content>
  </entry>
  <entry>
    <title>Keybind for "Store Similar"</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/676994/keybind-for-store-similar"/>
    <id>sug_gzp7fbjy3ylhc47</id>
    <published>2025-11-12T11:32:48Z</published>
    <updated>2025-11-17T15:40:35Z</updated>
    <content type="text/plain">As the title says, currently, there's no keybind for the "Store Similar" function with an inventory open. It'd greatly speed up sorting and emptying player's inventory, instead of having to always click the button manually. &#13;
&#13;
"Store all" already has a keybind. So it shouldn't be that much work to add one to "Store Similar" as well.</content>
  </entry>
  <entry>
    <title>Advanced weapons</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/676920/advanced-weapons"/>
    <id>sug_80yer9zhnbqisin</id>
    <published>2025-11-12T00:27:55Z</published>
    <updated>2025-11-17T15:39:39Z</updated>
    <content type="text/plain">Considering that we are a scientist and such things as energy crystals exist. you should be able to be able to branch and make your own tech using the advanced resources like the energy crystals and crystal batteries. Shove like 4 of the batteries with a core of like 20 crystals together and you end up with a laser rifle that you need to feed energy ammo to created by like 5 energy crystals or a pair of crystal batteries that is good for like 100 shots. &#13;
&#13;
Just considering the nature of what we find. &#13;
&#13;
Either that or something like a railgun that we make metal slugs for and explosive slugs using a similar recipe for the charged crossbow bolts&#13;
&#13;
A longer blade than a knife IE a sword, wither a katana or the like that has a similar upgrade to the charged knife.</content>
  </entry>
  <entry>
    <title>Docking Plank/Anchor Upgrade</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/676230/docking-plankanchor-upgrade"/>
    <id>sug_lgy4yobyxliscoc</id>
    <published>2025-11-07T22:53:43Z</published>
    <updated>2025-11-17T12:12:10Z</updated>
    <content type="text/plain">i have a suggestion, you could attach a claw on the end of the docking plank, so when it latches on to the platform, it docks the ship, you could even make it as an upgraded docking plank, or mabey a harpoon launcher, to shoot at the location where you want to anchor to. &#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-5172.624 Y=-1282.627 Z=22892.648</content>
  </entry>
  <entry>
    <title>More POI Variety on biome 3</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/675611/more-poi-variety-on-biome-3"/>
    <id>sug_feelvf7bysvkqwe</id>
    <published>2025-11-04T19:27:42Z</published>
    <updated>2025-11-05T09:36:25Z</updated>
    <content type="text/plain">Please give us more variety of POIs on biome 3. Currently biome 3 sucks a little bit because of it.&#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-5172.624 Y=-1282.627 Z=22892.648</content>
  </entry>
  <entry>
    <title>zepelin tool orientation in charger</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/675209/zepelin-tool-orientation-in-charger"/>
    <id>sug_ggqfjp0qjp048by</id>
    <published>2025-11-02T18:24:34Z</published>
    <updated>2025-11-04T15:14:08Z</updated>
    <content type="text/plain">Hey guys just to let you know, I wanted to play the new updates (great content btw) and i noticed that the zepelin tool is not oriented properly in the charger station. Its just a visual bug, the tool charges as usual&#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-5172.624 Y=-1282.627 Z=22892.648</content>
  </entry>
  <entry>
    <title>one ladder stuck in branches in Greenhouse Tower with plant oil as it main focus</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/674723/one-ladder-stuck-in-branches-in-greenhouse-tower-with-plant-oil-as-it-main-focus"/>
    <id>sug_xqb0uud30wbyy1l</id>
    <published>2025-10-30T13:28:02Z</published>
    <updated>2025-11-04T15:27:22Z</updated>
    <content type="text/plain">the greenhouse Tower with the plant oil has one ladder in the greenhouse that is stuck in the branches to make it unusable&#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-5172.624 Y=-1282.627 Z=22892.648</content>
  </entry>
  <entry>
    <title>Request for more significant Leviathan lore/encounters</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/673923/request-for-more-significant-leviathan-loreencounters"/>
    <id>sug_sfi72nmomaafpbo</id>
    <published>2025-10-25T16:49:35Z</published>
    <updated>2025-11-17T15:40:46Z</updated>
    <content type="text/plain">In the current state of the game the leviathan feels more akin to a friendly stray animal after the first handful of encounters than a threat we should avoid, potentially adding the chance for it to be hostile, some story surrounding the creature or maybe a way to "tame" it could add more depth to an otherwise less significant background character</content>
  </entry>
  <entry>
    <title>Broken cure on med bed for ending</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/673289/broken-cure-on-med-bed-for-ending"/>
    <id>sug_gbayg5sd2smxcmx</id>
    <published>2025-10-21T21:11:04Z</published>
    <updated>2025-11-04T15:27:22Z</updated>
    <content type="text/plain">.&#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=790118.375 Y=13621.373 Z=22892.648</content>
  </entry>
  <entry>
    <title>Use player driven activity milestones to trigger some side quests.</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/672647/use-player-driven-activity-milestones-to-trigger-some-side-quests"/>
    <id>sug_ffedorwtvenwni5</id>
    <published>2025-10-17T15:47:16Z</published>
    <updated>2025-11-17T15:40:46Z</updated>
    <content type="text/plain">Some of the planned sets of side quests mentioned in the dev update could be triggered by reaching certain milestones in the various normal activities of play (IE - researching, exploration, raw material gathering, airship characteristics, etc.), rather than always stumbling across them environmentally. The point would be to reward the player-driven activity of exploring areas, gathering resources, researching new technologies, building out their airships, etc. with quest unlocks so that the player feels more connected to the game and to the environment as they proceed in post main game activities.</content>
  </entry>
  <entry>
    <title>Research Station - cancel button</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/672557/research-station-cancel-button"/>
    <id>sug_qbuqjaw1rsmfhlt</id>
    <published>2025-10-17T05:56:52Z</published>
    <updated>2025-10-17T15:19:38Z</updated>
    <content type="text/plain">.&#13;
Would be nice to be able to cancel research. Only had 4 silicon, calls for six, and couldnt do other research because there was no cancel button.&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-5172.624 Y=-1282.627 Z=22892.648</content>
  </entry>
  <entry>
    <title>recycle created items?</title>
    <link href="https://forever-skies.featureupvote.com/suggestions/671575/recycle-created-items"/>
    <id>sug_oxxcq9bz3jokoz8</id>
    <published>2025-10-12T03:49:39Z</published>
    <updated>2025-10-15T13:16:49Z</updated>
    <content type="text/plain">.I accidently made too many of something (bug catcher)  and if there's a way to break it down into materials, I can't find it. Had to throw it away, which doesn't fit the theme of the game. &#13;
&#13;
&#13;
&#13;
Game Data:&#13;
Build Stream: rel-live-content&#13;
Build Number: 41195&#13;
Player Position: X=-5172.624 Y=-1282.627 Z=22892.648</content>
  </entry>
</feed>
